Game Dev
This page showcases a variety of game projects I developed using Unity and Unreal Engine. It includes a mix of tutorial-based creations and original projects, highlighting my skills in game mechanics, level design, and interactive environments. From immersive exploration experiences to puzzle-based challenges, each project reflects my journey in mastering game development tools and techniques while bringing creative ideas to life.
Physics-based Puzzle Platformer-Unity 3D
I created a physics-based puzzle game where players navigate through obstacles by interacting with dynamic objects. The game challenges players to think creatively, using elements like platforms, falling blocks, and physics-based mechanics to progress. Developed in Unity, it demonstrates my ability to implement physics systems and design engaging, interactive gameplay environments.
VR Room-Unity 3D
This project features a fully interactive room designed in Unity, where users can explore in first-person and interact with every object, from opening doors to moving furniture. It focuses on creating an immersive environment with responsive elements, showcasing my skills in environmental design, interactive mechanics, and real-time 3D development for engaging user experiences.
Fly-through - Unity 3D
Argon Assault is a fast-paced, sci-fi shooter I developed to challenge players with dynamic gameplay and immersive environments. Utilizing a blend of Unity and C#, I designed intricate levels and engaging mechanics, focusing on player experience and balancing difficulty to create an exhilarating adventure in the Argon universe.
Train Levels - Ue4
I developed a first-person interactive experience where users navigate through the interior of a train, moving through carriages and opening doors. The project focused on immersive environmental design, smooth player movement, and interactive mechanics, creating an engaging exploration that encourages curiosity and adds a sense of realism to the journey.
AR Dancing Figure
I developed an augmented reality app in Unity where a playful monster appears and dances when a specific image is detected by the phone’s camera. This project combines AR tracking with animated character design, creating an engaging and fun experience. It showcases my ability to integrate AR functionality and interactive elements seamlessly.
Tilting Platform Collectathon - Unity 3D
In this Unity game, players control a central sphere, racing against time to collect diamonds scattered across a tilting platform. If the player delays, additional spheres spawn, adding to the challenge. The game showcases my skills in physics-based gameplay, balancing mechanics, and dynamic difficulty to create an engaging, fast-paced experience.